Skip to main content

Research projects in Information Technology

Displaying 161 - 170 of 193 projects.


Interactive rock-climbing

There is an opportunity to enrich indoor rock-climbing or bouldering through interactive technology. This project builds on prior work and combines bouldering with Hololens and motion capture.

The candidate will engage with a dedicated bouldering wall in our lab, together with AR, biosensors, etc. and study the associated “humility” experiences. 

The result will be a thesis in the field of interaction design, contributing to our understanding of experiencing the human body as play. 

More information at http://exertiongameslab.org

Supervisor: Floyd Mueller

The creation of a new audio-visual gestural instrument

This practice-based research involves further development of the AirSticks, a hardware/software package which allows the triggering and manipulation of sound and visuals in a 3D playing space, as a gestural instrument for live electronic music performance, music education and general health and wellbeing in collaboration with our interdisciplinary team at SensiLab. This can be done through new performances, new software or new hardware. How can we reinvent the connect between our bodies, our ears and our creativity, and what new applications for the AirSticks can be discovered?

Supervisor: Dr Alon Ilsar

Developing classifiers for offensive material

This project will seek to further the research into and development of machine learning techniques that may be used to triage, classify, and otherwise process material of a distressing nature (such as child exploitation material). It will involve the use of deep neural networks for image, video, audio, social network, and/or text classification.

Spatio-temporal classification of images and video

This project aims to identify novel methods for inferring where and when photographs and videos were recorded from features of the material itself. A key requirement of image processing in a Law Enforcement (LE) context is to augment classification of material by identifying its spatio-temporal context.

Interactive Haskell Type Inference Exploration

Advanced strongly typed languages like Haskell and emerging type systems like refinement types (as implemented in Liquid Haskell) offer strong guarantees about the correctness of programs.  However, when type errors occur it can be difficult for programmers to understand their cause.  Such errors are particularly confusing for people learning the language.  The situation is not helped by the cryptic error messages often produced by compilers.

Supervisor: Prof Tim Dwyer

Immersive Network Visualisation

We live and work in a world of complex relationships between data, systems, knowledge, people, documents, biology, software, society, politics, commerce and so on.  We can model these relationships as networks or graphs in the hope of reasoning about them - but the tools that we have for understanding such network structured data (whether algorithmic analytics or visualisation tools) remain crude.  Emerging display and interaction devices such as augmented and virtual reality headsets offer new ways to visualise and interact with data in the world around us rather than on screens.  This…

Supervisor: Prof Tim Dwyer

Search-Based Software Testing for Self-Driving Cars

Testing self-driving cars is extremely difficult, as one has to account for a very large space of possible scenarios. In this project, we will explore the application of automated testing techniques, mainly in the area of search-based software testing to verify that the AI components of self-driving cars work as they should. This project is in collaboration with Professor Hai Vu and the Monash Connected Autonomous Vehicle (MCAV) team.

Supervisor: Aldeida Aleti

Adversarial Machine Learning for Structured Data

Adversarial Machine Learning (AML) is a technique to fool a machine learning model through malicious input. Due to its significance in many scenarios, including security, privacy, and health application, AML has attracted a large amount of attention in recent years. However, the underlying theoretical foundation for AML still remains unclear and how to design effective and efficient attack and defence algorithms are remain a challenge in the research community. Furthermore, most existing  AML algorithms can only apply to Euclidean space.

Advanced statistical inference and machine learning for neural modelling, monitoring and imaging

The brain is a complex system and monitoring and imaging methods to observe critical neurophysiological variables underlying brain function are limited. This project works at the intersection of statistical signal processing, inference, machine learning and dynamical systems theory to develop new semi-analtyical filtering approaches for state and parameter estimation to infer neurophysiological variables such as network connection strengths between neural population networks underlying brain activity.

Supervisor: Dr Levin Kuhlmann

Improving the usability of constraint-based layout for UI development in mobile apps

When designing user interfaces, developers want to be able to position objects in a structured way such that controls are clear and neat.  In the past, absolute positioning and grids have been used for this purpose.  However, such rigid layout doesn’t now allow adaptive layout for interfaces that run on a variety of screen sizes or that need different control sizes due to application being internationalised into foreign languages.  For this reason, Apple introduced constraint-based GUI layout under the name Auto Layout for iOS developers.  With Auto Layout developers specify constraints…