Access to cultural institutions, such as galleries and museums, is often compromised for people with disability. This includes people who are blind or have low vision (BLV). This project seeks to improve experiences within cultural institutions such as galleries and museums for BLV people, by applying AI and human-centred design principles to the creation of mediating artefacts and experiences.
Honours and Masters project
Displaying 21 - 30 of 260 honours projects.
Immersive water quality visualisation
This project is a multidisciplinary project between human-centred computing and data visualisation experts and water engineer experts in engineering and chemistry exploring new and immersive visual communication of complex ecosystems.
Personalized LLM based Information Retrieval/Recommendation on Textual and Relational Knowledge Bases
Answering real-world complex queries, such as complex product search, often requires accurate retrieval from semi-structured knowledge bases that involve blend of unstructured (e.g., textual descriptions of products) and structured (e.g., entity relations of products) information.
Sign Language Segmentation
Computational modelling of sign languages aims to develop technologies that can serve as means for understanding (i.e., recognising) and producing (i.e., generating) a particular sign language. The objective of this project is to study and contribute to the state-of-the-art in sign language segmentation.
This is a research project best suited for students who are independent and willing to take up challenges. It is also a good practice for students who wish to pursue further study at a postgraduate level.
Sign Language Recognition
Computational modelling of sign languages aims to develop technologies that can serve as means for understanding (i.e., recognising) and producing (i.e., generating) a particular sign language. The objective of this project is to study and contribute to the state-of-the-art in sign language recognition.
This is a research project best suited for students who are independent and willing to take up challenges. It is also a good practice for students who wish to pursue further study at a postgraduate level.
Sign Language Generation
Computational modelling of sign languages aims to develop technologies that can serve as means for understanding (i.e., recognising) and producing (i.e., generating) a particular sign language. The objective of this project is to study and contribute to the state-of-the-art in sign language generation.
This is a research project best suited for students who are independent and willing to take up challenges. It is also a good practice for students who wish to pursue further study at a postgraduate level.
Nonverbal Behaviour Recognition
Recognising conversational nonverbal behaviour for speakers and listeners, such as hand gestures, facial expressions, and eye-gaze, is of great importance for natural interaction with intelligent agents. The objective of this project is to study and contribute to the state-of-the-art in conversational nonverbal behaviour recognition.
This is a research project best suited for students who are independent and willing to take up challenges. It is also a good practice for students who wish to pursue further study at a postgraduate level.
Nonverbal Behaviour Generation
Generating conversational nonverbal behaviour for speakers and listeners, such as hand gestures, facial expressions, and eye-gaze, is of great importance for natural interaction with intelligent agents. The objective of this project is to study and contribute to the state-of-the-art in conversational nonverbal behaviour generation.
This is a research project best suited for students who are independent and willing to take up challenges. It is also a good practice for students who wish to pursue further study at a postgraduate level.
MentalTAC: Mental Health Triage App for Clinician
Using AI-Based Smart Glasses to assist People with Low Vision
Smart glasses that combine mixed reality head-mounted displays with computer vision and natural language understanding, such as the Apple VisionPro or Google XR Glass, have the potential to revolutionise the lives of people with low vision by providing access to information about their environment through augmented vision and audio.