Primary supervisor
Sadia NawazProject Description:
The project is focused on developing game-based learning environments where the users’ trace or interaction data could be collected. The game-based environment needs to be designed to allow the users to navigate and explore at their own pace. Using the environment, the participants can practice their technical/professional skills from various options.
The game design and development needs to be completed in Semester 1. Semester 2 is where the game will be tested on participants, and data will be collected. This project will offer a way to assess how users’ skills develop and what parts of the game or user behaviours are more critical for their skill acquisition and development.
Technical and research guidance would be provided. This experience can offer you an opportunity to familiarise yourself with research-based design.
Student cohort
Aim/outline
The project has these goals:
· Create scenarios around which a narrative centred game can be designed
· Create a paper proto-type to see how the scenario(s) work
· Convert the paper prototype into an actual game
Required knowledge
This opportunity is tailored for FYP students eager to engage in academic research under the mentorship of research-active academics. This project provides technical and research guidance from your supervisory team.
If you are a person with a strong interest in games and you are eager to translate your understanding into digital games and simulations and are willing to push the boundaries in terms of what games can achieve. Then you might be the right person.