This project explores the role of technology in facilitating playful eating experiences, developing a novel understanding of how interactive technology can – and should – be designed to promote positive eating experiences.
Research projects in Information Technology
Displaying 31 - 40 of 45 projects.
Human-Computer Integration
The rise of technology that supports a partnership between user and computer highlights an opportunity for a new era of “human-computer integration”, contrasting the previously dominant paradigm of computers functioning as tools. This project focuses on embodied integration, where a computer tightly integrates with the person’s body.
#digitalhealth
Interactive muscle memory (motor memory)
There is an opportunity to prototype interactive muscle memory systems and study their use in order to understand what designers can learn from remembering activities that involve the active human body in regard to designing interactive systems.
Digital aquatic play
There is an opportunity to prototype digital water play systems and examine users’ aquatic body-environment interactions to derive an understanding of digital technology’s opportunities to facilitate novel bodily water play interactions in-water, on-water and underwater.
An interest and experience with water-based activities, interactive technology, hardware prototyping (including actuators), human movement/performance and aquatic culture (including diving) is desirable. This work is in collaboration with Dr. Sarah Jane Pell (sarahjanepell.com).
Playing with Flying Pixels (quadcopters)
With drones getting smaller and smaller, we regard them as physical pixels that can be placed anywhere in space, allowing us to experience digital content in the physical world in novel playful ways.
These projects will utilize the lab’s Qualisys motion capture system and Crazyflie mini quadcopters. A passion for robotics including hard- and software design for quadcopters and motion capture is desirable.
The result will be a thesis in the field of interaction design, contributing to our understanding of experiencing the human body as play.
Interactive rock-climbing
There is an opportunity to enrich indoor rock-climbing or bouldering through interactive technology. This project builds on prior work and combines bouldering with Hololens and motion capture.
The candidate will engage with a dedicated bouldering wall in our lab, together with AR, biosensors, etc. and study the associated “humility” experiences.
The result will be a thesis in the field of interaction design, contributing to our understanding of experiencing the human body as play.
More information at http://exertiongameslab.org
The creation of a new audio-visual gestural instrument
This practice-based research involves further development of the AirSticks, a hardware/software package which allows the triggering and manipulation of sound and visuals in a 3D playing space, as a gestural instrument for live electronic music performance, music education and general health and wellbeing in collaboration with our interdisciplinary team at SensiLab. This can be done through new performances, new software or new hardware. How can we reinvent the connect between our bodies, our ears and our creativity, and what new applications for the AirSticks can be discovered?
Immersive Network Visualisation
We live and work in a world of complex relationships between data, systems, knowledge, people, documents, biology, software, society, politics, commerce and so on. We can model these relationships as networks or graphs in the hope of reasoning about them - but the tools that we have for understanding such network structured data (whether algorithmic analytics or visualisation tools) remain crude. Emerging display and interaction devices such as augmented and virtual reality headsets offer new ways to visualise and interact with data in the world around us rather than on screens. This…
Improving the usability of constraint-based layout for UI development in mobile apps
When designing user interfaces, developers want to be able to position objects in a structured way such that controls are clear and neat. In the past, absolute positioning and grids have been used for this purpose. However, such rigid layout doesn’t now allow adaptive layout for interfaces that run on a variety of screen sizes or that need different control sizes due to application being internationalised into foreign languages. For this reason, Apple introduced constraint-based GUI layout under the name Auto Layout for iOS developers. With Auto Layout developers specify constraints…
Reimagining digital publishing for technical documents
Digital versions of technical documents, like textbooks and academic papers, are usually produced as static PDF files. Research has shown that working with these on electronic devices is frustrating and inefficient, partly because people do not read such documents in a linear fashion as they do novels.