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Research projects in Information Technology

Displaying 1 - 8 of 8 projects.


Explainable Artificial Creativity

Recent advances in machine learning and artificial intelligence models have created exciting new possibilities for creative artists. But understanding how to work most effectively with these models is still a major challenge.

Opening the black-box for Computational Creative Systems

Successful creative collaboration with an AI agent is both exciting and highly challenging. This is because the experience of creating a novel artefact together with an AI agent is hindered by the lack of both understanding the reasoning of the agent as well as the ability to intervene and communicate during the creative process to unleash the full potential of an idea.

VR as Cultural Practice

Contemporary filmmakers and visual artists alike are embracing the potential of immersive digital technology – such as Augmented and Virtual Reality – to tell stories in powerful, new and affective ways. By effectively breaking the dictatorship of the frame that has defined the representational form of the moving image for the past 150 years, VR introduces a new paradigm for cinematic expression and viewing experience. This challenge marks a transformational moment in the evolution in the craft of “immersive storytelling”.

Supervisor: Prof Jon McCormack

The Multisensory Museum

Museums are – and have always been – mixed reality spaces par excellence. Today, digital technologies extend the ways in which the wealth of material culture they contain can be interpreted and exhibited, presenting new and (previously) unimaginable ways of bringing their stories to life.

Supervisor: Prof Jon McCormack

AI as Cultural Practice

Technologies emerge from a society’s cultural imagination, sparking new ways to imagine the future. Today, Artificial Intelligence (AI) – as the technical capability of a system ‘to correctly interpret external data, to learn from such data, and to use those learnings to achieve specific goals and tasks through flexible adaptation’ [1] – is formed into virtually any digital system that we draw upon to interact with each other and the world around us.

Supervisor: Prof Jon McCormack

The creation of a new audio-visual gestural instrument

This practice-based research involves further development of the AirSticks, a hardware/software package which allows the triggering and manipulation of sound and visuals in a 3D playing space, as a gestural instrument for live electronic music performance, music education and general health and wellbeing in collaboration with our interdisciplinary team at SensiLab. This can be done through new performances, new software or new hardware. How can we reinvent the connect between our bodies, our ears and our creativity, and what new applications for the AirSticks can be discovered?

Supervisor: Dr Alon Ilsar

The Ethics of AI Art

In recent years, AI techniques such as GANs and associated deep learning neural networks have become popular tools applied to the production and creation of works of art. In 2018, AI Art made headlines around the world when a “work of art created by an algorithm” was sold at auction by Christie’s for $432,500 – nearly 45 times the value estimated before auction.

Supervisor: Prof Jon McCormack

Teaching Robots to Draw

We normally think of drawing as an (almost) exclusively human activity. The idea behind this research is to explore the concept of post-anthropocentric creativity. We want to understand what art made by an autonomous, non-human intelligence might look like, and if artificial systems can exhibit what we recognise as creative behaviour. This behaviour and the drawings produced might not be the same as what humans would do.

Supervisor: Prof Jon McCormack